Drafting From: The Whiplash

2019 Edition

Draft Position Specific Strategy

Picks 2-3 & 10-11

Once again, draft season has arrived and everyone is giving their draft strategy tips and sorting their player rankings and adjusting their tiers. Throughout it all, we always hear mention of “well if I was taking him at the end of the 2nd…” and other such vague references to how your draft position may affect a decision. Hearing many of these, it occurred to me I hadn’t seen much that was specifically about how one’s overall strategy or decision making process may change simply because of your draft position.

So I’ve done it myself: I present the second annual edition of the “Drafting From” draft prep series. These are not written to tell you who to draft or how to draft, though there are comments and suggestions throughout. However, the emphasis is on ensuring you are prepared in your approach for the likely eventualities of your draft. Each spot in the draft does come with it’s own challenges and benefits, being aware of them is the key to taking advantage while avoiding mistakes.

I’ve divided up a snake draft into four sections. I’m labeling these for a 12 team draft, but if you have more or less simply squeeze or stretch it a bit accordingly:

“The Turn”

Positions 1 and 12

The Turn is either end of the draft where you will have back to back picks. It’s a long way back and careful planning, foresight and opposition research is needed.

“The Whiplash”

Positions 2-3 and 10-11

Whiplash spots are difficult because you know you will have another pick coming up soon, but the Turn or the other Whiplash are going to have two picks before you. You have to watch for snipers, but can also turn it to your advantage. In a 10 team, the Whiplash simply shrinks to the 2 and 9.

“The Quarterpost”

Positions 4-5 and 8-9

With your picks coming up either one quarter or three quarters through each round, you don’t have to wait too long till your next pick. In a 10 team, the Quarterpost is the 3-4 and 7-8.

“The Middle”

Positions 6-7

A lot of great value, never a long wait, and yet the hardest swing between either setting the tone, or chasing the pack. In a 10 team, the Middle is 5-6.

Now, of course, in the early rounds it does matter which end of the round you are on and each section will address that, but once you get around a few turns it doesn’t make much difference.

The Whiplash

General Thoughts

To be frank, the Whiplash spots are some of the most irritating spots to draft from. But the value of it’s advantages help make up for it. Yes, you have to worry about getting sniped around the Turn, but you get to snipe them first, getting your guy, and some craftiness can help boost your value.

Playing Your Opponents

    The Whiplash is the one position where I may actually change who I would normally draft according to composition of the team or two behind me toward the Turn. If I want a TE with one of my next 2 picks and the team(s) on the end don’t have a TE, I may take the TE first. If they already have taken a TE I don’t need to worry about them sniping me and I’ll take someone else first. Same for QB. Know the skill position composition of the teams behind you.

    You have as much influence on a position run as anyone at the Whiplash spot. It’s easy for other teams to dismiss the Turn, but if you add on it can push the rest of the round into a TE or QB run.

    Recognize that the Turn is looking at his long wait until his next two picks when selecting his players. He’ll likely be trying to take chalk in the early rounds but may reach a bit on later turns. It will usually be easy to guess at least one of his picks. Never pass on a guy hoping he’ll get back to you just so you can take him closer to his ADP. The Turn doesn’t (shouldn’t) give a crap about ADP. Take the guy you really want on the front side. Take what’s left after.

Perspective on Your Picks

All that said, it can be easy to get caught up in these “games” at the Whiplash spot. Use the strategies above and below to your advantage when they fit, but don’t get cute. Just because the Turn hasn’t take any WRs yet doesn’t mean he is going to on the turn. Maybe he’s going ZeroWR? Who knows?! You still want to take the players that you value and that fit your vision for your team. Everything else here is only to help tip the scales when you stuck in uncertainty.

Planning

As your frontside pick approaches, you’ll want to ask yourself a few questions:

  1. Who is “my guy” coming up? What’s his position?
  2. Does the team(s) behind you need that position too? If you had their team, would you want “your guy” too?
  3. If you are stuck deciding between two players at different positions ask yourself, which player’s position has more other names at his tier that could fall to you? Take the one with less depth first and you won’t suffer. Even if you get sniped on your second preference, at least you have a fall back in the same tier at his position.

You get some of the best value out of the first 2 rounds with a top 3 pick and one of the nice players that fall in the 2nd and back up again after the turn. You should come out of the first 3 rounds with one of the best looking trios of starters. This core will dictate the rest of your draft, so when you mock, try out different position combinations. 3 RBs? One of each? The idea isn’t to decide now which 3 you come away with, but to be prepared for a few possibilities. Then you can remain flexible in the draft without venturing into unknown territory.

Drafting from the #2 or #3

First Round (1.02 or 1.03)

The top three picks are widely agreed, and if Ezekiel Elliott and the Cowboys make a deal, Zeke is sure to leap back into the mix. You’ll want to employ a strategy from here on out that incorporates the fact you have what should be a solid and safe RB1 . The choice will largely be made for you, but if you need help choosing, check out our rankings here on the site or email in to the Podcast at FusionFFB@gmail.com.

First Turn (2nd/3rd)

“Perfect” Picks:  Kerryon/Keenan, Fournette/Hilton
Make Up Your Mind: Antonio Brown

Sometimes the good options can dry up right before the Turn, but being the Whiplash let’s you grab some elite talent even in the second round. Kerryon, Thielen, Keenan and maybe even Antonio Brown are often available on the front side. Better decide now how you feel about Brown and if the drama is worth the upside to you.

This is also why I would never take a receiver in the early 1st round because it severely limits your options in the 2nd and 3rd. You can survive taking a WR in the 3rd if you go two RBs first. You can even get two great WR2s around your 2/3 turn. But if you don’t have a RB already you will be really pressured to take one with your 2nd even when some great WR1s are still there. Don’t put yourself in a corner.

On the back side of the Turn you will have choices like Fournette, Aaron Jones, and T.Y. Hilton. With such good options at both running back and receiver, you should have a starting plan in place for if you are going two running backs, two receivers or one of each. The plan isn’t always going to work out, but have a direction or preference. I will say, going three running backs has a lot of potential, but you have to be prepared to really commit to receivers and be willing to deal with the start/sit decisions in season that may lead to.

Second Turn (4th/5th)

“Perfect” Picks: Golladay/Sony, Ingram/Ridley
Make Up Your Mind: Which position to take first.

This area of the draft is a big mess of running backs and receivers in between the premium tight ends and quarterbacks and the middle class tier starting in the 5th round. You’ll want to know your favorites and decide which position your want to prioritize.

This is where knowing the position composition of the team(s) behind you will really matter the most. Most owners will want to come out of the 5th with one of the following:
2RB/2WR/1TE
3RB/2WR
3RB/1WR/1TE
2RB/3WR
If they already have an imbalance after their first 3 rounds you can make a safe bet what position at least one pick will be on the Turn. If they have a TE already, they aren’t taking one. If they only have one RB they will be taking at least one more, and so on. Use this to your advantage. Take what they want on your front side pick if it aligns with whats available and your priority. Don’t let ADP decide.

Drafting from the #10 or #11

First Turn (1st/2nd)

“Perfect” Picks:  Chubb/Juju, Julio/Dalvin
Make Up Your Mind: Gurley Risk & Reward

There’s a lot of players to choose from at the back of the first round. You will be able to find a solid option at either running back or receiver. Anyone from Julio to Beckham to Michael Thomas to James Conner and Nick Chubb will be available.

Back on the clock in the second, and you’ll find the wealth of options haven’t disappeared. Options like Tyreek and Juju may still be here, with running backs like Gurley, Dalvin Cook and Mixon.

Whether you take two backs or two receivers or play it safe with one of each, be comfortable and confident in whoever you take. Now’s not the time for experimentation.

Second Turn (3rd/4th)

“Perfect” Picks:  Edelman/Mack, Diggs/Carson
Make Up Your Mind:  Tight End or not?

Now is the time to fill out any glaring RB or WR weaknesses. Unless you are gunning for a ZeroRB or ZeroWR strategy, you likely want a 2:2 or at least 3:1 RB:WR ratio coming out of this Turn. If Kittle or Ertz have fallen to you, you have some thinking to do. No wait, you don’t because you are going to do it ahead of time! Just remember, if you need top running back talent, this turn is your last good chance.

If you want to take one of each position on this turn, then check if any of these high end wide receivers are available: Diggs, Edelman, Cooks. If they are I would take one now and get the best available running back on the back side pick.

Third Turn (5th/6th)

“Perfect” Picks:  Miles Sanders/Allen Robinson, DJ Moore/Ekeler
Make Up Your Mind: Tight End?

Now is a good time to examine the whole league. Are they taking QB early? Don’t follow suit, take advantage. Are they all waiting on QB? Still don’t take QB! Don’t try and get cute trying to start a run on a position by yourself, especially if it’s an early tier.

Also, don’t fall into the trap of trying to fill your starting lineup. You don’t need a QB here. You may be able to fill your TE slot though, check if one of the middle class tight ends has fallen to you here. O.J. Howard and Evan Engram and Hunter Henry may have fallen, but if you will be happy with someone like Austin Hooper in a few rounds don’t waste this pick on a tight end.

This is where you will start to depart from ADP and start focusing on who you like. Upsides like Miles Sanders, Austin Ekeler and Tevin Coleman may be available. Meanwhile for receivers, D.J. Moore, Jarvis Landry and Mike Williams are in this area.

The Rest of your Picks

Continue to keep an eye on the composition of the picks behind you and their needs. Also continue to resist the urge to fill your starting lineup. If it works out with the best players, that’s great, but you don’t have to fill those QB and TE slots right away.

Always know when position runs are about to happen, and happily add a rock to the tipping scale when it fits. You can more easily push a run “over the edge” when you are in the larger middle tiers of players and a few owners before you have set the table with a few picks of the position. Also recognize when a position run is already halfway through. Don’t give in. Take the other position players they passed up.

As always, the best way to feel comfortable in your draft is to do a few mock drafts from your position. There are many great options, but my favorite ones I’ll suggest are the Sleeper app and Fantasy Football Calculator where you can easily join and pick your position.

Keep an eye out and check in for articles on all the other positions.

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